@startuml
sprite $heart_crack [48x48/16] {
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0000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000
00000000006FFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
000000000005FFFFFFFFFFFFFFFFFFFFFFFF600000000000
0000000000004FFFFFFFFFFFFFFFFFFFFFF5000000000000
00000000000004FFFFFFFFFFFFFFFFFFFF40000000000000
000000000000003EFFFFFFFFFFFFFFFFE300000000000000
0000000000000002EFFFFFFFFFFFFFFE2000000000000000
00000000000000002DFFFFFFFFFFFFD20000000000000000
000000000000000001DFFFFFFFFFFD100000000000000000
0000000000000000001CFFFFFFFFC1000000000000000000
00000000000000000000BFFFFFFC00000000000000000000
000000000000000000000BFFFFA000000000000000000000
00000000000000000000006AA50000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HEART_CRACK(_alias) ENTITY(rectangle,black,heart_crack,_alias,FA6 HEART_CRACK)
!define FA6_HEART_CRACK(_alias, _label) ENTITY(rectangle,black,heart_crack,_label, _alias,FA6 HEART_CRACK)
!define FA6_HEART_CRACK(_alias, _label, _shape) ENTITY(_shape,black,heart_crack,_label, _alias,FA6 HEART_CRACK)
!define FA6_HEART_CRACK(_alias, _label, _shape, _color) ENTITY(_shape,_color,heart_crack,_label, _alias,FA6 HEART_CRACK)
skinparam folderBackgroundColor<<FA6 HEART_CRACK>> White
@enduml